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Ultima III

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Game Box Art
Game Box Art
Title Screen (PC-EGA)
Title Screen (PC-EGA)
Castle of Fire (PC-EGA)
Castle of Fire (PC-EGA)
Dungeon (PC-EGA)
Dungeon (PC-EGA)
The Wilderness (Amiga)
The Wilderness (Amiga)
The Wilderness (NES)
The Wilderness (NES)

Ultima III: Exodus, is the third game in the series, and the last installment of the "Age of Darkness" trilogy. It was published and released in 1983 by Origin (their first game actually) for the Apple II, C64, Atari 8bit and IBM-PC. Later ports for the Macintosh, Atari ST and Amiga with enhanced graphics followed.

Compared to Ultima II, the complexity and seriousness of the game is clearly much more developed. The story of the game is much more straight-forward and to solve the game, the player has to use his/her brains too, since for the first time, puzzles play a big role. The world of Sosaria has become more complex, with the player now guiding a party of four, the graphics, especially in the dungeons, are now more detailed and for the first time, there is background music. All in all, a huge jump from the last installment.


Exodus was the hit game of 1983, and sold very well, thus giving Origin a very good start and the needed money to created the next installment of the series. Many game creators of that time took Ultima III as a reference when creating their own RPGs. Its influence on the development of role playing games can't be measured.

Contents

[edit] Included with the game

The release of Ultima III included these things with the game:

[edit] Differences between the ports

The various ports of Ultima III are quite different. While the ports for the Apple II and C64 both look the same and have the full music, the PC-port only has CGA-graphics and no music at all. The later released ports for the Amiga and Atari ST have better graphics, full music and even a user-friendly mouse interface. A special Macintosh port was developed later, with much improved graphics.

The NES port is quite different in almost all respects. The graphics are more anime-like; party characters have portraits of their own depending on the class, for example. The music is completely different, and some of the game mechanics are different. For example, the party members are shown following the lead of the first character in the party. The game also uses menu system. Apart of moon phases, there is no status display on map view, only pop-ups when they're needed.

[edit] The Story


Spoiler warning: Plot and/or ending details follow.



After the end of Mondain and Minax, the people of Sosaria think that the worst is over... but the worst is yet to come. Exodus, their offspring and creation, and neither completely demon nor machine wants vengeance for the destruction of its creators. Starting up on a campain of terror, he rises a island from the sea, then threatens to rip Sosaria apart with his powers and armies of evil.

The Player returns as the Stranger for a third to save the world from the evil. This time however, he/she has three companions to survive agains the hordes of evil. Togther, they travel through the land, recovering information, before finding the Four Cards on Ambrosia, the lost island. With the help of the Time Lord, they know what to do. Recovering the Exotic Weapons and Exotic Armours, they are ready. Going to the Isle of Fire, they fight their way through the hordes of Exodus, finally arriving at the core.... the part of Exodus that is a computer. Inserting the cards, the machine explodes, and Exodus is no more....



Spoilers end here.



[edit] Trivia

  • The very first product of Origin!
  • The cloth map of Sosaria was actually drawn by Richard Garriott's mother.
  • Origin became a target for several groups suspecting satanic contents in computer games, because of the demon Exodus on the cover of the game box.
  • First time, a party is used in an Ultima game.
  • This is the first time, the player can't simply kill the big baddie. Exodus' nature makes this impossible. Without brains, the player can't solve the game. A big step from the hack-n-slash of the earlier games.
  • The NES port of the game can be completed without gathering the cards and by a party of characters less than 8 levels (possibly less) ---- This is achieved by using the moongate that strands you on the island of exodus blocked by water on one end and mountains on the other ---- [note: this can be quite tedious but it does work] you must now pass your turn over and over to get teleported again and again by the moongate until a pirate ship is spawned within the few water tiles on the interior area of the island; take the ship over and then save the game -- from then on by sheer brute force you may enter your new ship and then the castle and hack at it's inhabitants until the final chamber is conquered ---- you then get the end credits.

[edit] Upgrades

Ultima III looks really ugly in its original graphics on a IBM-PC. Also, it is missing the music of the other ports. An Upgrade Patch exists which not only converts the CGA-graphics to 16-color EGA graphics, but also inserts the music, builds in a frame limiter, fixes a number of bugs and inserts new commands into the game. That way, the game is still playable, and much more enjoyable, today.

[edit] External Links

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